2D Parkour Prototype
Created August 2022
(video below in case you can’t play)
Controls⌗
- A and D to run.
- Space to jump.
- S to crouch.
- Crouch at speed to slide.
- Jump at speed along a billboard to wall-run.
- Jump while on a wall to wall-jump.
- Use WASD to angle your wall-jump.
What is it?⌗
- Engine: Godot 3
- Language: GDScript
This is a 2D platforming demo with parkour-style gameplay with the goal of incorporating various features that contribute to game feel.
These features include:
- Wall-Jump Coyote Time, letting the player wall-jump even after setting their input to the opposite direction of the wall, just for a second.
- Variable jump height that lets the player choose how high they jump by holding Space.
- Jump buffering, which detects jump input just before the player hits the ground and buffers it so they jump when they land.
- Slide boosting gives a speed boost to the player when they slide. This recharges after a short while to prevent abuse.
Video⌗
Credits⌗
- Assets used:
- BrickTileMap by Arithmetic
- Midi Waffle by Kelvin Shadewing.